@sin_battle_start
;21.txtƋʂB
if ste[12]==1 then gosub @sin_b_001_a:goto @sin_b_select

;-------------------------------------------------------
@sin_b_001_a
enemy[-1]=""
enemy[-2]="enemy/001.png"
enemy[1]=40	;̗
enemy[2]=10	;U
enemy[3]=5	;ol
enemy[4]=10	;X[
enemy[5]=20	;ACe
return
;-------------------------------------------------------










@sin_b_select
spset "title",10
gosub @sin_textw_btn_kakusi	;{^\

text_name[2]=enemy[-1]
G̖OꂽI
spset "e",1001
sp "e:enemy",{name=enemy[-2],x=0,y=0,z=10}


@sin_b_select_lp
;iViI̓rƂłˁj
spdelete "window:nametext" ;Õ^O
spfill "window:text",0,#00000000:print #C	;oOƂB^񒆂ɐlȂƃ_

gosub @sin_ste	;Xe[^X

;98.txt̉ϑIďo
;Oɐݒ肵ĂI
sel_x=50
sel_y=410+40+70
sin_ssl_kazu=3	;I̐
;sin_sei[1]`	;I̓e
;sin_return[1]`	;߂w
sin_sei[1]="U@@`͂PčU܂"
sin_sei[2]="͊J@@`͂POđ_[W^܂"
sin_sei[3]="̓`[W`͂񕜂܂"
sin_return[1]="@sin_b_1a"
sin_return[2]="@sin_b_2a"
sin_return[3]="@sin_b_3a"
gosub @sin_select_001	;IĂяo
goto @sin_b_select_lp	;[v


@sin_b_1a
	if ste[3]==0 then
	U񂹂ȂI
	񕜂ɏW܂B
	ste[3]=ste[3]+10
	if ste[3]>ste[4] then ste[3]=ste[4]
	͂PO񕜂I
	;G̃^[
	goto @sin_b_1b
	endif
ste[3]=ste[3]-1
RANDOMSEED 0
%r=RANDOM() mod ste[1]	;_
%r=%r+1
text_name[3]=str(ste[5]+%r)
sin_b_da=ste[5]+%r
enemy[1]=enemy[1]-sin_b_da
G̖OɁ_[W_[W^I
if enemy[1]<=0 then goto @sin_win	;I
;G̃^[
goto @sin_b_1b

@sin_b_2a
	if ste[3]<10 then
	͂ȂI
	񕜂ɏW܂B
	ste[3]=ste[3]+10
	if ste[3]>ste[4] then ste[3]=ste[4]
	͂PO񕜂I
	;G̃^[
	goto @sin_b_1b
	endif
ste[3]=ste[3]-10
RANDOMSEED 0
%r=RANDOM() mod ste[1]	;_
%r=%r+1
%r=%r+ste[5]*2
text_name[3]=str(ste[5]+%r)
sin_b_da=ste[5]+%r
enemy[1]=enemy[1]-sin_b_da
͂JāAG̖OɁ_[W_[W^I
if enemy[1]<=0 then goto @sin_win	;I
;G̃^[
goto @sin_b_1b

@sin_b_3a
	񕜂ɏW܂B
	ste[3]=ste[4]
	͂S񕜂I
	;G̃^[
	goto @sin_b_1b



@sin_b_1b
;G̍U
RANDOMSEED 0
%r=RANDOM() mod enemy[1]	;_
%r=%r+1
text_name[3]=str(enemy[2]+%r)
sin_b_da=enemy[2]+%r
ste[1]=ste[1]-sin_b_da
_[W_[W󂯂I
if ste[1]<=0 then goto @sin_lose	;skI
;̃^[
goto @sin_b_select_lp



