@lvup
xAbvI
@sim_lvup
ste[2]=ste[2]+5
ste[4]=ste[4]+1
ste[5]=ste[5]+2
ste[11]=ste[11]+1
ste[10]=ste[10]-ste[11]
	if ste[10]<0 then ste[10]=0
	if ste[11]<=ste[10] then goto @sim_lvup
return

@sin_lose
퓬II
G̖OɕccB
text_name[3]="P"
ol_[W肵I
ste[10]=ste[10]+1
	if ste[11]<=ste[10] then gosub @lvup
	;iViI̓rƂłˁj
spdelete "window:nametext" ;Õ^O
spfill "window:text",0,#00000000:print #C	;oOƂB^񒆂ɐlȂƃ_
spsetdelete "ste":print #C
;eLXgEBhEĂяoi퓬ŏĂꍇ̂߁j
spsetvisible "window",1 ; EBhE\Ȃ\ԂɂB
gosub @sin_textw_btn_hyouzi
spsetdelete "e":print #c	;G
goto @sin_sinario_select


@sin_win
퓬II
G̖OɏI
text_name[3]=str(enemy[3])
ol_[W肵I
ste[10]=ste[10]+enemy[3]
	if ste[11]<=ste[10] then gosub @lvup
ste[21]=ste[21]+enemy[4]
text_name[4]=str(enemy[4])
_[WQX[肵I
;ǉ
text_name[5]=item[enemy[5]][0]
item[enemy[5]]=item[enemy[5]]+1
ACePɓꂽI
;iViI̓rƂłˁj
spdelete "window:nametext" ;Õ^O
spfill "window:text",0,#00000000:print #C	;oOƂB^񒆂ɐlȂƃ_
spsetdelete "ste":print #C
;eLXgEBhEĂяoi퓬ŏĂꍇ̂߁j
spsetvisible "window",1 ; EBhE\Ȃ\ԂɂB
gosub @sin_textw_btn_hyouzi
spsetdelete "e":print #c	;G

;A蓹
if ste[12]==1 then goto @sin_s_001b	;

